// Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "portfolio/database/ent/project" "portfolio/database/ent/team" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" ) // ProjectCreate is the builder for creating a Project entity. type ProjectCreate struct { config mutation *ProjectMutation hooks []Hook } // SetName sets the "name" field. func (pc *ProjectCreate) SetName(s string) *ProjectCreate { pc.mutation.SetName(s) return pc } // SetTeamID sets the "team" edge to the Team entity by ID. func (pc *ProjectCreate) SetTeamID(id int) *ProjectCreate { pc.mutation.SetTeamID(id) return pc } // SetNillableTeamID sets the "team" edge to the Team entity by ID if the given value is not nil. func (pc *ProjectCreate) SetNillableTeamID(id *int) *ProjectCreate { if id != nil { pc = pc.SetTeamID(*id) } return pc } // SetTeam sets the "team" edge to the Team entity. func (pc *ProjectCreate) SetTeam(t *Team) *ProjectCreate { return pc.SetTeamID(t.ID) } // Mutation returns the ProjectMutation object of the builder. func (pc *ProjectCreate) Mutation() *ProjectMutation { return pc.mutation } // Save creates the Project in the database. func (pc *ProjectCreate) Save(ctx context.Context) (*Project, error) { return withHooks(ctx, pc.sqlSave, pc.mutation, pc.hooks) } // SaveX calls Save and panics if Save returns an error. func (pc *ProjectCreate) SaveX(ctx context.Context) *Project { v, err := pc.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (pc *ProjectCreate) Exec(ctx context.Context) error { _, err := pc.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (pc *ProjectCreate) ExecX(ctx context.Context) { if err := pc.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (pc *ProjectCreate) check() error { if _, ok := pc.mutation.Name(); !ok { return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "Project.name"`)} } return nil } func (pc *ProjectCreate) sqlSave(ctx context.Context) (*Project, error) { if err := pc.check(); err != nil { return nil, err } _node, _spec := pc.createSpec() if err := sqlgraph.CreateNode(ctx, pc.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } id := _spec.ID.Value.(int64) _node.ID = int(id) pc.mutation.id = &_node.ID pc.mutation.done = true return _node, nil } func (pc *ProjectCreate) createSpec() (*Project, *sqlgraph.CreateSpec) { var ( _node = &Project{config: pc.config} _spec = sqlgraph.NewCreateSpec(project.Table, sqlgraph.NewFieldSpec(project.FieldID, field.TypeInt)) ) if value, ok := pc.mutation.Name(); ok { _spec.SetField(project.FieldName, field.TypeString, value) _node.Name = value } if nodes := pc.mutation.TeamIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: project.TeamTable, Columns: []string{project.TeamColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(team.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _node.team_project = &nodes[0] _spec.Edges = append(_spec.Edges, edge) } return _node, _spec } // ProjectCreateBulk is the builder for creating many Project entities in bulk. type ProjectCreateBulk struct { config err error builders []*ProjectCreate } // Save creates the Project entities in the database. func (pcb *ProjectCreateBulk) Save(ctx context.Context) ([]*Project, error) { if pcb.err != nil { return nil, pcb.err } specs := make([]*sqlgraph.CreateSpec, len(pcb.builders)) nodes := make([]*Project, len(pcb.builders)) mutators := make([]Mutator, len(pcb.builders)) for i := range pcb.builders { func(i int, root context.Context) { builder := pcb.builders[i] var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*ProjectMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, pcb.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, pcb.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil { id := specs[i].ID.Value.(int64) nodes[i].ID = int(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, pcb.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (pcb *ProjectCreateBulk) SaveX(ctx context.Context) []*Project { v, err := pcb.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (pcb *ProjectCreateBulk) Exec(ctx context.Context) error { _, err := pcb.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (pcb *ProjectCreateBulk) ExecX(ctx context.Context) { if err := pcb.Exec(ctx); err != nil { panic(err) } }